This is not a game, but a playground for testing out ideas for a another RPG game. It has been working not only as a prototype for a game I am working on, but as a way to learn Godot and GDScript. It's originally forked from a project by DevWorm.

Skeleton chasing method
func detect_player(delta):
player = Global.skeleton_player
if player != null and alive:
if !chasing:
activate_exclamation_mark()
if surprisable:
done_being_surprised = false
surprisable = false
if done_being_surprised:
chasing = true
speed = 30
$AnimatedSprite2D.play("walk")
destination = player.position - Vector2(0,-9)
direction = (player.position - position).normalized()
var range = player.position - position
var direction: Vector2 = (destination - position).normalized()
var movement: Vector2 = direction * speed * delta * 1.5
if (range[1] > 0.2 or range[1] < -0.2) or (range[0] > 0.2 or range[0] < -0.2):
position += movement
set_direction(direction, destination)
$AnimatedSprite2D.flip_h = direction.x < 0.5
elif chasing and player == null:
speed = ORIGINAL_SPEED
chasing = false
activate_question_mark()
if !done_being_surprised:
surprise()
Mdx files don't support GDScript highlight, so the code above is in Lua, which is one of the languages it is based on (besides Python).